![]() ![]() The Chaos Gods are jealous and fickle deities, who constantly compete against each other in the Realm of Chaos and the mortal world to increase their own power and influence, a struggle known as the " Great Game." As part of the Great Game, Daemonic armies are always on the move, seeking to expand their divine patron's territory within the extradimensional Realm of Chaos, even as their mortal counterparts among the Champions of Chaos and Chaos Lords play out their schemes and intrigues in the Chaos Wastes and the more civilised kingdoms of mortals. ![]() Each embodies a particular and very basic aspect of mortal existence, those being wrath, change, pleasure, and death, respectively. There are many minor Chaos Gods extant within the extradimensional Realm of Chaos but the four major Chaos Gods - Khorne, Tzeentch, Slaanesh and Nurgle - are particularly infamous and powerful, and possess great influence over the world. They exist within the Aethyr and their power and very existence derives from and is sustained by the darker emotions and deepest psychological drives of the various intelligent species of the Known World. The Chaos Gods, also referred to as the Ruinous Powers, the Dark Gods and the Powers Beyond the Skies by the Dragons, are Daemonic gods or entities comprised entirely of magical energy that embody the metaphysical force of Chaos. The Star of Chaos, the most common icon used to represent Chaos and the entities that embody it. But to ignore these lies, results in transformation, corruption, and death." ![]() All of these Ruinous Powers are mere lies. Tzeentch, the Lord of Change, hides his powers the least, transforming all that embrace, or oppose, his reach. Slaanesh, the perverse Lord of Pleasure, corrupts from the inside with debased rites and the misguided lure of the flesh. Nurgle, the Fly Lord, gives his 'blessing' of disease, pestilence, and decay. I figure it's worth it to get him access to my Dark Authority buffs, but if you don't want to go all out on one god you can have followers dedicated to others or plain Chaos Undivided if you like." Khorne, the Blood God, rules on his towering throne of bone and marrow. Winning a battle with two units of Chaos Knights in my army gives my hero vanguard deployment, and once he reaches rank five I can dedicate him to Khorne, though that means lowering his level. Regular lords and heroes in the Champions of Chaos roster are rewarded through Paths to Glory, conditions that give stat boosts or abilities when met. These artifacts are worth having to take on a couple of enemies at once. Like all legendary lords, Valkia the Bloody earns unique magic items, including a shield wrapped in the face of a daemon of Slaanesh, via quests ordained as she levels up. The reason I need that breather in Praag is due to fighting a relatively tricky quest battle. Which is nice.) With tribute flowing in from my vassals and no need for settlements to recruit from, I'm free to go on a razing spree-pausing only to take Praag while I recuperate, though now I've got a second army to continue the rampage as I heal up. ![]() (The illustrations for these post-battle options, absent in Warhammer 3 at launch, have returned. After field battles I get to choose whether to sacrifice the prisoners for souls, and after settlement battles the option to raze them notes it'll give more souls too. The mortals of Kislev provide a solid harvest of souls. ![]()
0 Comments
Leave a Reply. |